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UBL Rules
Owner Responsibility
  • You must own OOTP6.12 or 6.5 and update it as new patches come out.
  • Export a lineup every sim, whether there are changes or not.
  • It is mandatory that you sign up for the forums as much of our communications will be there.
  • Respect others in all manners, including replying to all trade offers no matter how ridiculous.
  • We have a chat room that will be used any time I am running a sim, usually around 10pm pst the night of the sim.
  • No cheating. Any cheating, no matter how minimal will be grounds for immediate removal. If there is anything that sets off a red flag in your head, please ask me. This includes manipulating the salary system in arbitration by changing a SP to MR or a closer to MR, or a position player to DH to avoid paying his due contract. The decision to sign as a SP/MR or position player is up to the Commissioner's discretion. This also includes obvious tanking. I'm available for any questions.
Commissioner Responsibility
  • Keep owners abreast of all happenings in the league.
  • Be punctual with all sims, updates, files, HTML's, etc.
  • Become involved only as the situation dictates.
  • Fairly assess and judge.
League Settings
  • Simulation Schedule: Tuesday, Thursday, Saturday nights 10pm pst.
  • Sims will run days 1-10, 11-20, 21-END of each month.
  • The Commissioner runs the San Francisco Seals, but will step down if the league wants.
  • Major League players are from Lahman's DB. Negro Leaguers and PCLers are created from books. From 1940-1947 we used Ankit's CA DB. After 1948 we're using Lahman's DB solely.
  • Financial System Enabled.
  • Coaches/Scouts Disabled.
  • Ratings System 1-10.
  • Maximum Cash $15,000,000.
  • Salary Cap $90,000,000. If a team does not meet these demands players will be randomly removed into Free Agency to be bid upon until the cap is met.
  • 25 players must be kept on the roster at all times.
  • At the major league level a player must have a Catcher rating to play there. All other positions, and in the minor leagues you can do as you wish. I think the game engine handles that just fine.
  • There is a maximum of 100 total players allowed on a team. If the amount exceeds this and nothing is done after I notify the team, players will be randomly removed.
  • Owners may release players on their own after Spring Training has been run. Prior to that post your releases in the forums.
  • All extensions are done through me via the forums and AIM.
  • No contracts longer than 5 years unless the player directly asks for it in free agency or extensions!!
  • All extensions are done prior to each sim import to avoid a player changing their demands prior to me entering the extension.
  • If a player is traded, and the trading team does not want to offer an extension for whatever reason, he must then be added to his new team before extensions can be offered.
Amateur Draft
  • 3-6 rounds held pre-season.
  • You will draft rounds 1-3 and the computer will draft 4 and up. If the draft goes quick, you'll continue drafting if I feel a full round can get done.
  • There will be 12 hours between picks otherwise I'll have the computer choose for you.
  • There is a 3 pick penalty if you don't make a pick in the given time meaning 3 teams get to go before I autopick for you.
  • Notify the next drafting team via email or AIM after you have picked.
  • Draft Lists are encouraged, it will help things go much quicker.
  • The draft will run via email, it seemed to go smooth there before.
  • A list of amateurs can be found in the reports. You can then enter the player's name in the game player search if you'd like to take a better look before we actually start the draft.
In Season Free Agency
  • Each team that wants a player puts in a claim and pays what the player asks. The team lowest in the standings after the sim gets the player. Winners of ties will be drawn from the hat. Before May 1st, the previous season's record will determine who gets the player.
  • You may only have 3 active bids on in-season free agents at any time.
  • The period of claiming is 24 hours from the first claim.
  • Post each claim individually with the player's name in the subject line.
  • Offers are only allowed during the regular season.
Off Season Free Agency
  • Offers will be exported via the Free Agency FTP in the game engine.
  • Free Agency will be run in this format. 1-5, day off, 6-10, day off, 11-15, 16-22, 23-30 in consecutive days.
  • No contracts longer than 5 years unless the player directly asks for it in free agency or extensions!!
  • You cannot trade a player you sign until June 1st.
Waivers and Releases
  • Waivers will be run completely through the game engine.
  • You may use the game engine to move players up and down from the minors.
  • All Waivers are irrevocable
Designated For Assignment
  • Turned on for 25 days. This gives the owner 2 sims to move the player as he/she wishes.
  • If a player runs down to 0 days it holds up the sim. Repercussions of this are: The player will try to be moved by the Commissioner to AAA. If the player has a big league contract he will have to be added to the 40-man roster first. If the 40 man roster is full or the player declines the move to AAA, he will be released at the owner's expense.
Spring Training
  • You may notify me to "ask coaches" for your ST plan.
  • You may notify me to leave defaults for your ST plan.
  • The recommended way is obviously to adjust all the settings to your liking. OOTP6 finally offers the option to export your ST plan to FTP. This is the plan of choice!
Trading
  • Draft picks are tradable for the current/following year only.
  • Only Draft picks in rounds 1-3 can be traded.
  • Cash is tradable at a maximum of $5,000,000.
  • A player from both sides must be involved. No more than five players per each one from the other side.
  • Please respect each other's intellect.
  • Respond to all offers, a simple "not interested" or "no thanks" is quick and easy!
  • Both teams must post to ratify the trade.
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